private ["_HALOunit", "_HALOunitaltitude"];

_HALOunit = _this select 0;
_HALOunitaltitude = _this select 1;
// Sets the altitude of the player which just jumped
_HALOunit setPos [position _HALOunit select 0, position _HALOunit select 1, _HALOunitaltitude];

sleep 0.01;
playsound "DPara";
setAperture 0.05;
setAperture -1;
_HALOunit switchMove "HaloFreeFall_non";
hint Format[localize "MSG_DOM_CHUTEREMINDER"];
[_HALOunit] execVM "scripts\HALO\HALOHandle.sqf";
